Faction (Undughu)

The faction was a state of doing or being in many cultures of northeastern Joriscia, most notably the Undughu civilisation, which was adopted as one partook in a broadly defined activity known as a fact. Culturally, factions were often described as the primary subjects that acted in the world. Socially, all interactions considered first and foremost facts and factions, which worked as various occupations, customs, institutions, and callings.

The individual, or a persona, was defined as either the sum of factions adopted by an empirical human being, or a privileged form of existence specifically above and beyond faction. Personality seemed to have had a weak presence in the Undughu worldview until philosophical inquiries from the 6th century onwards. Although not universally manifested in factional cultures, the typical factional man was thoroughly defined by and absorbed in, both to himself and others, the fact he was engaging with in the moment, and his own person may even be regarded as merely an instantiation for the fact.

Undughu society was heavily shaped by factional culture: if a community was not segmented into groups united and solely concerned by their vocation (a common feature in Tiha), it comprised individuals whose lives changed character on a daily basis as they went about their jobs, and were dissociative with respect to their empirical person (a stereotype of Unscans). Politics was very protean and pragmatic, usually acting to reconcile factions in a multitude of ways, but also often taking the form of a specific faction concerned with imposing order and building a state. Guilds, which were large complex associations formed to pursue and organise particular factions, appeared under the Undughu Empire.

One of the main questions of Undughu philosophy was facticity, or what created a fact and compelled a faction. Disclosure concerned what factions were ultimately in relation to, which even the sternest doctrines of Undughu religion were ambiguous about.